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Fablehaven

Kendra knew she was without hope. The house was miles away. How many? Eight? Ten? Twelve? She would be lucky to make it there, let alone back, before Bahumat was free.

There were many knots, and it looked like Muriel could undo only one at a time. Each knot seemed to take at least a few minutes. But still, at that rate, it would be a matter of hours, not days, before the demon was free.

At least finding a weapon at the house was a goal. No matter how desperate the odds, it gave her a direction to head and a reason for going there. Who knew what the weapon would be, or how she would use it, or whether she could even get into the attic? But at least it was a plan. At least she could tell herself there was a brave reason for running away.

A Desperate Gamble Dreading nightfall did nothing to prevent it. The sunset diminished and disappeared, until Kendra had only the light reflected from half a moon to guide her. The night grew cooler, but not cold. The forest was swathed in gloomy shadow. Occasionally she heard unsettling sounds, but she never caught sight of what made them. Although she glanced back frequently, the road behind remained as empty as the road ahead.

Kendra alternated between jogging and walking.

Without landmarks, it was difficult to discern how much ground she was covering. The dirt road seemed to stretch on forever.

She worried about Grandma Sorenson. Since she had shot Muriel and used Hugo to cripple the imps, there would probably be no protection for Grandma from similar torture.

Kendra began to wish she had accepted Muriel’s invitation to stay at the church with her family. The guilt of being the only escapee was almost too much to bear.

It was hard to calculate the passage of time. The night wore on, as endless as the road. The moon gradually migrated across the sky. Or was it the road changing direction?

Kendra felt certain she had been on the road for hours when she reached an open area. The moonlight showed a scant trail branching away from the road. It ran toward a tall, shadowy hedge.

The pond with the gazebos! Finally, a landmark. She could not be more than half an hour from the house, and there was still no hint of dawn.

How long before Bahumat would be set free? Maybe the demon was already loose. Would she know when it happened, or would she not find out until she was mobbed by monsters?

Kendra rubbed her eyes. She felt weary. Her legs did not want to walk any farther. She noticed that she was very hungry. She stopped and stretched for a minute. Then she started jogging. She could run the rest of the way, right? It wasn’t too far.

As she passed the meager trail branching from the road, Kendra skidded to a halt. A new thought had occurred to her, inspired by the irregular hedge looming off to the side of the road.

The Fairy Queen had a shrine on the island in the middle of the pond. Wasn’t she supposed to be the most powerful person in all the fairy world? Maybe Kendra could try asking her for help.

Kendra folded her arms. She knew so little about the Fairy Queen. Apart from hearing that the queen was powerful, she had heard only that to set foot on her island meant certain death. Some guy had tried it and turned into dandelion seeds.

But why was he trying it? Kendra did not think she had been given a specific reason, just that he had a desperate need. But the fact that he had tried meant he thought he might succeed. Maybe he just didn’t have a good enough reason.

Chapter Twenty-Three

Kendra considered her need. Her grandparents and brother were about to be killed. And Fablehaven was about to be destroyed. That would be bad for the fairies too, wouldn’t it? Or would the fairies not care? Maybe they would just go elsewhere.

Indecisive, Kendra stared at the faint trail. What weapon did she expect to find at the house? Probably nothing.

So she would most likely end up crashing through the gate or climbing it to get away before Bahumat and Muriel caught up and finished her off. And her family would perish.

But this Fairy Queen idea might work. If the queen was so powerful, she would be able to stop Muriel and maybe even Bahumat. Kendra needed an ally. Despite her noble intentions, she could not see any way she could succeed on her own.

Kendra had felt a new sensation inside ever since the idea had popped into her head. The feeling was so unexpected that it took a moment to recognize it as hope. There were no combination locks in the way. She just had to throw herself at the mercy of an all-powerful being and plead for her family.

What was the worst that could happen? Death, but on her terms. No bloodthirsty imps. No witches. No demons.

Just a big poof of dandelion fluff.

What was the best possibility? The Fairy Queen could turn Muriel into dandelion seeds and rescue Kendra’s family.

Kendra started down the trail. She felt butterflies in her stomach. It was an encouraging kind of nervousness, much preferable to the dread of certain failure. She started running.

No crawling under the hedge this time. The path led to an archway. Kendra ran under the archway and onto the manicured lawn beyond.

By moonlight the whitewashed pavilions and boardwalk were even more picturesque than during the day.

Kendra really could envision a Fairy Queen living on the island at the center of the tranquil pond. Of course, the queen didn’t actually live there. It was just a shrine. Kendra would have to go petition her and hope the queen would respond.

Getting to the island would be the first challenge. The pond was full of naiads who liked to drown people, which meant she needed a sturdy boat.

Kendra hurried across the lawn toward the nearest gazebo. She tried to ignore the shifting shadows she saw ahead-various creatures ducking out of sight. Anticipating what she was about to attempt, Kendra felt like her intestines were caught in an eggbeater. She forced away all fear. Would Grandpa turn and flee? Would Grandma?

Would Seth? Or would they try their best to save her?

She charged up the steps of the nearest pavilion and started running along the boardwalk. Her shoes pounded noisily against the boards, defying the silence. She saw her destination-the boathouse, three gazebos away.

The surface of the lake was a black mirror reflecting the moonlight. A few twinkling fairies hovered just above the water. Otherwise there was no sign of life.

Kendra reached the pavilion attached to a small pier.

She dashed down the steps and out onto the quay. She reached the boathouse and tried the door. Just like before, it was locked. The door was not big, but it looked sturdy.

Kendra kicked it hard. The impact jolted up the length of her leg, making her wince. She rammed the door with her shoulder, again hurting herself instead of the door.

Kendra stepped back. The boathouse was basically a large shed floating on the water. It had no windows. She hoped it still had boats inside. If it did, they would be sitting in the water, protected by walls and a roof but no floor. If she jumped into the lake, she could surface inside the boathouse and climb into a boat.

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