Four: The Son: A Divergent Story
Four: The Son: A Divergent Story (Divergent 0.3)(9)
Author: Veronica Roth
She has her elbows resting on her knees, casual, as she sketches the tattoo I want on transfer paper. Our eyes meet, and I realize: Amar. Amar was aware during simulations, and now he’s dead.
Amar was Divergent.
And so am I.
“Thanks for the vocabulary lesson,” I say.
“No problem.” She returns to her drawing. “I’m getting the feeling you enjoy putting yourself through the wringer.”
“So?” I say.
“Nothing, it’s just a pretty Dauntless quality for someone who got an Abnegation result.” Her mouth twitches. “Let’s get started. I’ll leave a note for Bud; he can jog alone just this once.”
Maybe Tori is right. Maybe I do enjoy putting myself “through the wringer”; maybe there is a masochistic streak inside me that uses pain to cope with pain. The faint burning that follows me to my next day of leadership training certainly makes it easier to focus on what I’m about to do, instead of on my mother’s cold, low voice and the way I pushed her away when she tried to comfort me.
In the years after her death, I used to dream that she would come back to life in the middle of the night and run a hand over my hair and say something comforting but nonsensical, like “It will be all right” or “It will get better someday.” But then I stopped allowing myself to dream, because it was more painful to long for things and never get them than to deal with whatever was in front of me. Even now I don’t want to imagine what reconciling with her would be like, what having a mother would be like. I’m too old to hear comforting nonsense anymore. Too old to believe that everything will be all right.
I check the top of the bandage that protrudes over my collar to make sure it’s secure. Tori outlined the first two symbols this morning, Dauntless and Abnegation, which will be larger than the others, because they are the faction I chose and the faction I actually have aptitude for, respectively—at least, I think I have aptitude for Abnegation, but it’s hard to be sure. She told me to keep them covered. The Dauntless flame is the only symbol that shows with my shirt on, and I’m not in the position to remove my shirt in public very often, so I doubt that will be a problem.
Everyone else is already in the conference room, and Max is speaking to them. I feel a kind of reckless weariness as I walk through the door and take my seat. Evelyn was wrong about quite a few things, but she wasn’t wrong about the Dauntless—Jeanine and Max don’t want a leader of Dauntless, they want a pawn, and that’s why they’re selecting from the youngest of us, because young people are easier shaped and molded. I will not be molded and shaped by Jeanine Matthews. I will not be a pawn, not for them and not for my mother and not for my father; I will not belong to anyone but myself.
“Nice of you to join us,” Max says. “Did this meeting interrupt your sleep?”
The others titter with laughter, and Max continues.
“As I was saying, today I would like to hear your thoughts about how to improve Dauntless—the vision you have for our faction in the coming years,” he says. “I’ll be meeting with you in groups by age, the oldest first. The rest of you, think of something good to say.”
He leaves with the three oldest candidates. Eric is right across from me, and I notice that he has even more metal in his face than the last time I saw him—now there are rings through his eyebrows. Soon he’s going to look more like a pincushion than a human being. Maybe that’s the point—strategy. No one looking at him now could ever mistake him for being Erudite.
“Do my eyes deceive me, or are you really late because you were getting a tattoo?” he says, pointing to the corner of the bandage that’s visible just over my shoulder.
“Lost track of time,” I say. “A lot of metal appears to have attached itself to your face recently. You may want to get that checked out.”
“Funny,” Eric says. “Wasn’t sure someone with your background could ever develop a sense of humor. Your father doesn’t seem like the type to allow it.”
I feel a stab of fear. He’s dancing awfully close to saying my name in front of this room full of people, and he wants me to know it—he wants me to remember that he knows who I am, and that he can use it against me whenever he pleases.
I can’t pretend that it doesn’t matter to me. The power dynamic has shifted, and I can’t make it shift back.
“I think I know who told you that,” I say. Jeanine Matthews knows both my name and my alias. She must have given him both.
“I was already fairly sure,” he says in a low voice. “But my suspicions were confirmed by a credible source, yes. You aren’t as good at keeping secrets as you think, Four.”
I would threaten him, tell him that if he reveals my name to the Dauntless, I’ll reveal his lasting connections to Erudite. But I don’t have any evidence, and the Dauntless dislike Abnegation more than Erudite anyway. I sit back in my chair to wait.
The others file out as they’re called, and soon we’re the only ones left. Max makes his way down the hallway, then beckons to us from the door, without a word. We follow him back to his office, which I recognize from yesterday’s footage of his meeting with Jeanine Matthews. I use my memory of that conversation to steel myself against what’s coming next.
“So.” Max folds his hands on his desk, and again I’m struck by how strange it is to see him in such a clean, formal environment. He belongs in a training room, hitting a bag, or next to the Pit, leaning over the railing. Not sitting at a low wooden table surrounded by paper.
I look out the windows of the Pire at the Dauntless sector of the city. A few yards away I can see the edge of the hole I jumped into when I first chose Dauntless, and the rooftop that I stood on just before that. I chose Dauntless, I told my mother yesterday. That’s where I belong.
Is that really true?
“Eric, let’s begin with you,” Max says. “Do you have ideas for what might be good for Dauntless, moving forward?”
“I do.” Eric sits up. “I think we need to make some changes, and I think they should start during initiation.”
“What kind of changes do you have in mind?”
“Dauntless has always embraced a spirit of competition,” Eric says. “Competition makes us better; it brings out the best, strongest parts of us. I think initiation should foster that sense of competition more than it currently does, so that it produces the best initiates possible. Right now initiates are competing only against the system, striving for a particular score in order to move forward. I think they should be competing against each other for spots in Dauntless.”