Memories of Ice
The workers swarmed over the nascent battlements of the approach, dust-and dirt-smeared figures lit demonic in the firelight. Stumbling in the wake of the Urdo's warhorse, Toc studied their frenzied efforts with jaded detachment. Stone, earth and wood were meagre obstacles to Lady Envy's sorcery, which he'd seen unleashed at Bastion. As in legends of old, hers was a power that rolled in broad waves, stripping the life from all it swept over, devouring rank upon rank, street by street, leaving bodies piled in their hundreds. She was, he reminded himself with something like fierce pride, the daughter of Draconus — an Elder God.
The Pannion Seer had thrown sorcerers in her path, he'd heard since, yet they fared little better. She shrugged aside their efforts, decimated their powers, then left them to Garath or Baaljagg. K'Chain Che'Malle sought to reach her, only to wither beneath an onslaught of sorcery. The dog that was Garath made sport of those that eluded Lady Envy, usually working alone but sometimes in tandem with Baaljagg. Both were quicker than the undead hunters, it was said, and far smarter. Three pitched battles had occurred, in which legions of Pannion Betaklites, supported by the mounted Betakullid and by Scalandi skirmishers, as well as the Domin equivalent of Mage Cadres, had engaged their handful of enemies as they would an opposing army. From these battles arose the whispered tales of the T'lan Imass — a creature of which the Pannions had no knowledge and had come to call Stonesword — and the Seguleh, two in the first two battles, but a third appearing for the last one. Stonesword would hold one flank, the Seguleh the opposite flank. Lady Envy stood at the centre, whilst Garath and Baaljagg flowed like ragged capes of darkness wheresoever they pleased.
Three engagements, three broken armies, thousands dead, the rest attempting to flee but always caught by Lady Envy's relentless wrath.
As they approached the outer gate fortification, Toc saw Seerdomin among the battlements, hulking and silent. Formidable as squads numbering a half-dozen, here they were scores. They might do more than slow the Seguleh. They might stop them in their tracks. This is the Seer's final line of defence.
The Urdo raised the visor of his helm. 'Defier, to your left is the entrance to the Seer's tower. He awaits you within. Go.'
Perhaps not a prisoner. Perhaps no more than a curiosity. Toc bowed to the officer, then stumbled wearily to the gaping doorway. More likely the Seer knows he has nothing to fear from me. I'm already in Hood's shadow. Not much longer, now.
He set a hand on the staircase's lowest railing. The massive, depending structure pulled him inexorably to one side as it continued its rotation, causing him to stagger. Grimacing, he pulled himself onto the first step. The bastard's at the top, I'd wager, in a swaying room. My heart's likely to give out halfway up. He'll sit up there, waiting for an audience that will never happen. Now there's a Hood-grinning joke for you. He began climbing.