Toll the Hounds
The rum had lit a fire in Nimander’s brain, casting flickering red light on a host of memories gathered ghostly round the unwelcoming heart. There had been a keep, somewhere, a place of childhood secure and protected by the one they all called Father. Ridged spines of snow lining the cobbled truck leading to the embrasure gate, a wind howling down from grey mountains-a momentary abode where scores of children scurried about wild as rats, with the tall figure of Anomander Rake wandering the corridors in godlike indifference.
What had there been before that? Where were all the mothers? That memory was lost, entirely lost.
There had been a priest, an ancient companion of the Son of Darkness, whose task it had been to keep the brood fed, clothed, and healthy. He had looked upon them all with eyes filled with dismay, no doubt understanding-long before any of them did-the future that waited them. Understanding well enough to with-hold his warmth-oh, he had been like an ogre to them all, certainly, but one who, for all his bluster, would never, ever do them harm.
Knowing this, they had abused their freedom often. They had, more than once, mocked that poor old man. They had rolled beakers into his path when he walked past, squealing with delight when his feet sent them flying to bounce and shatter, or, better yet, when he lost his balance and thumped down on his backside, winc-ing in pain.
Such a cruel fire, lighting up all these ghastly recollections. Deadsmell, in his sleepy, seemingly careless way, had drawn out their tale. From that keep hidden in the fastness of some remote range of mountains to the sudden, startling arrival of a stranger-the aged, stooped Tiste Andii who was, it was learned with a shock, Anomander’s very own brother. And the arguments echoing from their fa-ther’s private chambers, as brothers fought over unknown things-decisions past, decisions to come, the precise unfolding of crimes of the soul that led to harsh ac-cusations and cold, cold silences.
Andarist led them through.
They would learn new things. The weapons awaiting them.
The games ended. The world turned suddenly serious.
Children made perfect soldiers, perfect killers. They had no sense of mortality. They did not fear death. They took bright pleasure in destruction, even when that destruction involved taking a life. They played with cruelty to watch the results. They understood the simplicity of power found there in the weapon held in the hand.
See a bored child with a stick-and see how every beast nearby flees, under-standing well what is now possible and, indeed, probable. See the child, eyes scanning the ground, swinging the stick down to crush insects, to thrash flowers, to wage a war of mayhem. Replace the stick with a sword. Explain how guilt need not be considered when the ones who must die are the enemy.
Unleash them, these children with the avid eyes.
Good soldiers. Andarist had made them good soldiers. What child, after all, does not know rage?
The vessel breaks.
The Dying God, Nimander now believed, was a child. The mad priests poured him full, knowing the vessel leaked, and then drank of that puerile seepage. Because he was a child, the Dying God’s thirst and need were without end, never satiated.
As they journeyed along the road, ever westward, they found themselves be-tween planted fields. Here the scarecrows were truly dead, used up. Withered, webbed in black scraps of cloth, stiffly rocking in the wind. Poured out, these lives, and Nimander now saw these fields as bizarre cemeteries, where some local aberration of belief insisted that the dead be staked upright, that they ever stand ready for whatever may come.