Keys to the Demon Prison (Page 3)

To combat the grief, Kendra usually let it flare into hatred, a fiery coal bed of wrath that grew hotter over time, fueled by fear and fanned by guilt. Almost all of that hate was directed toward a single individual: the Sphinx.

It was the Sphinx who had waged war on the preserves for magical creatures, trying to steal the five secret artifacts that together could open the demon prison Zzyzx. It was the Sphinx who had introduced her to Gavin, a cute guy and a good friend who had turned out to be a scheming, demonic dragon. It was the Sphinx who had initiated the shadow plague, which had led to the death of Lena. It was the Sphinx who had kidnapped her and forced Kendra to use the Oculus, an artifact with amazing powers of sight that had almost devoured her mind. And it was the Sphinx who was still out there, unpunished, with her parents under his control, plotting further mischief that could lead to the opening of Zzyzx and the end of the world.

At least now she was an active part of the effort to deal the Sphinx a major blow and hopefully help Warren and her parents in the process. After months of wait and worry, it felt good to be doing something, even if it was dangerous. Under tutelage from Tanu, Coulter, and occasionally Vanessa, she and Seth had trained with swords, bows, and other weapons over the past few months, so she felt more empowered than ever. Nevertheless, although she and Seth were now both full-fledged Knights of the Dawn, she had been surprised when Grandpa, as Captain of the Knights, had included them on such a risky mission. In the end, the essential roles their abilities had played on past assignments had won out. Their presence underscored the desperate need for success.

Kendra yawned, trying to get her ears to pop. The plane was descending. Trask unbuckled his seat belt, rose, and retrieved Seth from the cockpit. As Seth found a seat, Trask stood at the front of the cabin to address everyone.

"We’ll be landing in about fifteen minutes," he announced. "I’ve set up several spells to prevent outside eyes and ears from spying. The magic should divert anything short of the Oculus. Now would be an appropriate time to review our mission."

Trask paused, brooding eyes roving the cabin. He cleared his throat. "Most of us have worked together before, so we’ll skip introductions, except for Vincent, who is a new face to some of us, though not to me."

"I’m Vincent," the Filipino man said, half rising from his seat. "I’ll be your guide at Obsidian Waste. Over the past ten years, I have spent several months there."

"How do we know you’re not a monster in disguise?" Seth asked bluntly.

Vincent gave a weak chuckle. "I know we’ve all been dealing with unprecedented betrayals lately. The Knights of the Dawn have never seen infiltration and upheaval like the past year has provided. But as Trask can attest, I’m a Knight to the core, have been since my teenage years, when my parents were murdered by the Society."

"Trust has been running thin lately," Trask acknowledged, "but I’d let Vincent watch my back any day. Part of the reason this particular group was assembled was because we have been through enough together to trust each other. I have no doubts or hesitations that Vincent belongs in this circle of trust."

Kendra gazed at Vincent. She was glad her brother had spoken up. She wanted to believe Trask. But what if Trask himself was a traitor, patiently waiting for that vital, heartbreaking opportunity? Probably not. But Kendra had learned that "probably" wasn’t always good enough. From now on, she wanted to be ready for anything.

"Our object is to retrieve the Translocator," Trask continued. "I have withheld some of the specifics until now. We believe we understand how the artifact functions. If our intelligence is correct, the device can transport an individual to anyplace he or she has visited previously."

Elise raised a hand. "Can it take passengers?"

Trask gave a nod. "Thanks to Vanessa and Coulter, we understand it can transport up to three people, along with their belongings. The device is a platinum cylinder, set with jewels, divided into three rotating sections. The user twists the sections to bring the jewels into alignment, activating the artifact. Whoever holds the center section controls the destination, and needs to focus mentally on that location as the other sections slide into place. Each intended traveler would grasp a different section."

"What if not all the passengers have been to the destination before?" Seth asked.

Trask shrugged. "Based on the recovered information, Coulter thinks only the person gripping the center section needs to have been to the desired location. But we won’t be sure until we test it out."

"What if you teleport into solid rock?" Seth asked. "Or a hundred feet into the air? Or in front of a speeding train?"

The jet shuddered momentarily, and Trask raised a hand to brace himself until the turbulence passed. "The device carries unknowable risks, but given the sophistication of these artifacts, we can reasonably assume that the Translocator was designed to minimize those dangers."

Elise raised a finger. "We’ll go into the vault tomorrow?"

"The plan is quick in, quick out," Trask confirmed. "We’ll spend the night at the main house to get over our jet lag, then proceed to the vault in the morning. Hopefully, by tomorrow evening, we’ll be flying home."

"If the artifact works right," Seth pointed out, "maybe we can skip the flight home."

Trask’s mouth twitched and his eyes smiled. "We’ll see. Our first order of business will be to make preparations at the main house tonight."

"Do we know where the vault is located?" Kendra asked. "The vaults at Fablehaven and Lost Mesa were well hidden."

Vincent answered. "The vault at Obsidian Waste gave the preserve its name–an immense monolith of obsidian overshadowing the surrounding plain. We know the location of the vault, and even where to place the key. But no rumors hint at what dangers await inside."

"Since the vault is so obvious," Trask said, "we must be prepared for the traps inside to be all the more deadly."

"The lack of camouflage may be related to the strength of the obsidian," Vincent observed. "We’re not talking about regular stone. Over the years, there have been numerous attempts to drill, chisel, and blast entrances to the vault. So far nobody has scratched it."

"Why hide when you’re invincible?" Elise muttered.

The intercom from the cockpit interrupted. "We’re on final approach," Aaron announced. "The air is a little choppy, so I’m going to recommend you all take your seats for the duration."